There are ways to experience Spatial audio on Apple devices and currently, all the AirPods and BeatsX, Beats Solo3 Wireless, Beats Studio3, Powerbeats3 Wireless, Beat Flex, Powerbeats Pro, or Beats Solo Pro support it. Support on Android devices for both Spatial and Lossless audio on the Apple Music Android app has been deployed too, so everyone can experience the joys of Spatial, regardless of platform.
But, the magic of Dolby Atmos / Spatial audio music for me was via an Apple TV 4K connected to an AV receiver and played back through a legit multi-speaker surround sound system. It makes a joke of audiophiles who spend hours and maybe even years getting their “stereo” music to sound just right in the primary listening position where the one person can experience audio nirvana, if you close your eyes and imagine.
With some of the well-mixed examples on Apple Music’s Spatial Audio playlists, tracks like Raider’s March (from Indiana Jones) by John Williams and Boom by Tiesto shatter any previous references you may have of the song and just opens up a whole new dimension, delicately placing sounds around the different speakers and effectively immersing you into the creator’s vision.
Of course, this also highlights any limitations your hardware may have, like mismatched speakers or an overboosted subwoofer. But, if you have a timbre-matched 7.1.2 Dolby Atmos speaker system (not a soundbar), Spatial Audio on Apple Music is a game-changer with the potential to be the murderer of two-channel audiophilia.
The efficacy of spatial audio relies a lot on the mixing engineer’s sensibilities though. Where the vocal tracks are anchored in relation to the musical elements, how much (and when) surround fill to use, low-end augmentation, atmospheric effects like reverb, harmony vocals etc, there are a ton of tools at the engineer’s disposal and they really can make or break a track in Atmos. Some tracks work better than others and can heighten the intended effect.