Our review unit has 16GB of RAM and an Nvidia RTX 3050 with a maximum power draw of 90W (80W + 10W boost). This is important because that 90W power draw can give a relative performance boost in all your games, and it may perform better than other RTX 3050 cards that have a lower power draw.
Ghostrunner with Ray Tracing enabled performs between a cool 60 to 70 frames. Occasionally dipping during combat scenes. You can squeeze out a good 120 frames without ray tracing and DLSS. With DLSS set to Quality can get up to 135 frames. All this is set to the highest possible graphical settings and with High Performance mode enabled.
The F9 key on the keyboard has a G logo which toggles High Performance mode when you need that extra oomph. It kicks the fans into hairdryer mode and you might need some serious cans to cancel out that fan noise.
However, it does manage to keep the heat below an alarming level and you won’t feel the sting of the heat on the left side of the palm rest area.
God of War (2018) also performs absolutely well on this RTX 3050 card. We got a stable 60 fps on the ‘Original’ settings with DLSS 2.0 set to balanced. Although, between Balanced and Quality there’s not much of a difference in frame rate. You can expect the game to perform marginally better in places with less draw distance and reflections. However, if you want more frames, then turning off reflections altogether is a good better option. When DLSS is set to Performance, the experience is rather jittery on Original or higher graphical settings. The DLSS magic is visibly downscaling the visuals from time to time but without being subtle. So better stick to Balanced or Quality.
FIST is another fantastic game with serious Ray Tracing chops to press the Dell G15’s insides. We got around 81 frames with Ray Tracing enabled and DLSS on. We recommend playing on these settings because the game looks absolutely beautiful with Ray Tracing enabled.