For newcomers, the game keeps it simple. Light attack, heavy attack, block, grapple, run and easy to execute combos. After a few rounds of wrestling and you’ll be executing interesting moves. It’s easier to execute different moves and grapple variations.
Some technical wrestlers offer more variety in attack and grapple moves through the use of corners and ropes, others have devastating punches. There’s a level of distinction and variation in WWE wrestlers that was present in other games as well but it feels critically balanced here.
The special move, finisher and damage indicators give you the wrestler's current stats at glance. It’s clean, precise and devoid of any distracting elements so the only thing matters is smacking your opponent with a chair. Ironically fights also feel real. What we mean to say is that punches land with a meaty impact. Things like chairs and ladders have a tiny wind up window before landing the impactful hits and there’s almost a real reaction from the wrestler being hit. So landing punches and kissing chairs to the rear end of wrestlers is as intense as it would look in a real WWE match.