The game also follows the 2019 reboot in more ways than just visuals. It's more focused on linear storytelling and always manages to push you in tight spaces and house corridors to keep the tension tight. As if reminding you how actual surgical strikes are carried out.
The story itself is a little dull. The usual suspects return with Russians, Middle Easterns and the Mexican cartel. The previous games in the series often explored grey areas that made you question government-backed operations like the ones you do in MW II but here things are not as moral questioning.
Modern Warfare II also tries to mix things up. From stealth missions that give you nothing to shoot but some sensibilities to craft weapons on the go, to car chases that look like they've been ripped out of the Uncharted series. In no way it felt like a bad thing but we miss the bombastic shootouts than made some of the old games so memorable. Task Force 141 has some depth and the fan-favourite characters are here. However, after playing cinematic single-player games like God of War Ragnarok this year, Modern Warfare II seems like it has all the right ingredients to conjure a thrilling adventure as well barring the script.
The game also sends armoured enemies your way which makes the tactical approach for shooting enemies in close quarters and shooting enemies in open areas wildly inconsistent. At first, the game tells you the enemy with one or two bullets and you're good to proceed and then suddenly sends folks with armour that tank your hits until you shoot off parts of their armour. It's shabby but we all want multiplayer now, right?