The Slayer himself looks more like a walking fortress than ever, his new, Dark Ages-appropriate armour looking both brutally functional and utterly terrifying. To some extent, the game reminds me of the rebooted God of War series, Black fur cape, a shield, a menacing walk and visiting the afterlife. There’s a bit of Kratos inspiration in here for the Doom Slayer.
We played the game of 4K resolution on our long-term MSI QD-OLED monitor with graphic settings set to max. The game runs at a smooth 55fps average on the Nvidia RTX 4080 Super. With DLSS on and set to Quality, the FPS moves to 85fps average. If you turn on Frame Gen on the base setting with DLSS, the frame rate goes from 55fps to 81fps average. All of this is with ray tracing enabled as well. This is a very well optimised game for PC and Nvidia owners.
On the Nvidia RTX 5070 Ti the game ran at 45fps with the same settings, and with Frame Generation enabled, we got 78fps at 2x, 110fps at 3x and 125fps at 4x. At 3x and 4x frame generation, you can notice a slight ghosting effect, but during Doom’s frantic combat, it’s barely noticeable. It’s shocking how smooth frame generation feels on this game, unlike Cyberpunk, where the overall texture softness was rather disappointing. Doom doesn’t have that issue. Textures still hold their sharpness, and movement is fluid.