There’s a patch that will come on the day of the game’s release which adds a Dolby Atmos-specific audio mix. We will update this review when we try it out after the launch. Technically, the game is flawless. We faced no bugs and the game ran at a smooth 30FPS with Ray Tracing on. We didn’t want to forego the shiny suit and pretty lights of NYC so 30FPS was fine but if you want 60FPS then their performance mode works perfectly fine too.
It looks much better as well and takes full advantage of the speedy insides of the PlayStation 5. Jumping into any street or lane is instantaneous and you never see a loading screen. Although in reality you will never actually use fast travel (I forgot it was there) because web-slinging and using the wings is so much fun that you might as well make your way there, spidey style.
The game also makes proper use of the PlayStation 5 DualSense controller’s haptics. Each vibration is fine-tuned to every movement and material. Moving the Spider bot through the metal air ducts has a different effect than moving Spider-Man through the city. Combat and mini-games also make full use of the PS5 DualSense haptics. Some of the hacking mini-games, quick time events and button prompts make use of the adaptive triggers and the gyro in full measure. Even the touchpad on the controller is put to use here. Swiping left brings up the smartphone for side missions, up and down swipes bring out the camera.