Dragon Age: The Veilguard has to be one of the most optimised games from last year and when we tested the game on our Nvidia 4080 Super during the game review we got around 142FPS on 1440p resolution with graphics settings set to the highest quality and Frame Generation enabled. On the Nvidia RTX 5090, the framerate goes up 350 FPS on average with 4x on Frame Generation. Mind you, both Star Wars and Dragon Age are getting these high ‘fake’ frames with Ray Tracing enabled. This is an incredible performance uplift for single-player games.
We’re not big fans of Alan Wake 2 here at the Stuff HQ because even though it has a 58FPS average with Ray Tracing and 200FPS with 4x frame gen and DLSS, there’s just not enough action in the game to warranty latency issues. If you’re a fan, frame generation is going to sell shockingly well on this title too.
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Our favourite title, Black Myth Wukong doesn’t see a big jump in performance but this game, like many others doesn’t have the Nvidia DLSS 4 driver update at the time of reviewing. Many DLSS 3.5 titles will soon upgrade to DLSS 4 after we publish this review so we’ll have to wait a few weeks before we can test more games and even productivity performance on this GPU.
Nvidia says the RTX neural shaders compress textures by up to seven times than before so you don’t need excessive VRAM to output more frames with DLSS 4. Super Resolution may still feel soft but frame generation feels like a massive improvement on these new Nvidia cards. The Blackwell architecture also uses flip metering that talks to the display engine to output consistent frames, when using frame generation and super-resolution, as per the requirement of the monitor.
PC test bench specs:
Intel i9-13900K
Gigabyte Z790 Aorus Pro X
Corsair Vengeance 32GB RAM