The practice arena also has a frame meter which tells you how many frames it takes for an attack to charge, hit and fall off. It’s the most useful pro tool we’ve seen in a fighting game and Tekken and Mortal Kombat have a lot to deliver if they want to match SF6’s feature set.
There’s not much of a campaign here but the story mode lets you build your character and train it to fight like any SF6 character. You can mix multiple fighter move sets through grinding and fighting NPCs. It’s really fun to get coached by the characters from SF6 and then mix their moves and build a completely new fighter with a unique fight style that is exclusively yours. Although, it’s a bit stretched out. As they say, the grind is real! There’s so much to do in its campaign mode. It lets you free roam around town and drop-kick any unsuspecting citizens into a fight. It’s hilarious and doesn’t take itself too seriously. There are also minigames that trick you into learning new button combos which is a very clever way of teaching new players about Street Fighter’s combos.
We’re better off jumping into the Hub and playing with online folks. The Hub in Street Fighter 6 is so tastefully done. There are arcade machines where you can sit and wait for someone to join a fight from the other side. It’s cool and we love it! You can even play some retro Capcom games like the original Street Fighter I and II, and some others as well.