This is a tactical co-op PVE shooter where up to three players are deployed to interconnected maps with procedurally-generated objectives. At the core of it, it’s taking Rainbow Six Siege’s tactical cooperative shooting and mixing it with a hint of zombie shooting elements. Unlike the other shooters in this genre where you feed bullets to the hungry undead, in Extraction, you must learn to navigate the area, complete the objectives and then move on to the next zone of the map.
Each map is divided into three zones and in each zone, you must complete one objective and then move on to the next zone to complete the next objective. Each zone will have increasing difficulty with more and tougher Archaeans spawns, and tighter mission objectives.
Most of the objectives are repetitive. Like killing mini-bosses, extracting specimens, extracting VIPs, collecting data and stabbing enemies from behind to collect some more data, bombing spawn points, etc. You get the idea, right? Here’s the kicker though, if your operator is downed in battle you cannot just simply respawn or go back to base with them. They enter a cryo-state which protects them from becoming Archaean food. Then you must deploy back with another operator and rescue your fallen operator to get them back into your roster. This is absolutely fantastic and adds a sort of unwavering tension no matter what mission you’re on. There’s always that threat of losing an operator.