We had to ask about our cover hero and how they conceptualise Sir-Taj. “Sir-Taj is one of the many avatars Mythwalkers can choose to play as in Indus. One of the inspirations was obviously the Taj Mahal. Remembering the colossi in Shadow of the Colossus struck an idea. We could feature this striking monument by personifying it as a playable in-game character. In addition to this, the team was endlessly fascinated by droids from Star Wars like R2D2, BD1, and BB8 and how they animate.”
Building for esports is not easy and SuperGaming says it’s like making an F1 car... “Sure, you can have the world’s best engineers and technicians put it together, but it needs to be tested by a skilled driver — a Lewis Hamilton if you will if it has to be competitive. This is why we’ve partnered with Ampverse whose BGMI pro team is playing Indus day in and day out to help us iterate and improve on our features to make a better game.”
eSports also needs to be accessible... “To do this, we want to ensure widespread adoption and that players’ skills transfer over from other battle royales they’ve played. So we’ve incorporated features they’ve come to expect like squads, ping systems, and supply drops to name a few. Along with this, we’ve also looked to improve their experience. Ongoing feedback from the community for a lot of the other games in the market were accessible but corners were cut in terms of immersion and gameplay. This in turn resulted in a lower skill ceiling and low skill floor which isn’t ideal for an esports game. In the case of some games, you don’t really feel you killed someone in the game until you actually see it, it’s lacking a lot of cues players have come to expect. So for us to fine-tune and improve Indus to the point where it’s not just accessible to all but allows players to display high-level skilled play is of importance.”
If you want to learn more about the cover collaboration, download cool wallpapers and participate in exclusive giveaways, click the link here.