On the other hand, the brightness and contrast levels were acceptable even with some ambient light bleeding into the room and the short throw distance allowed maximum light to be transferred to the screen. Although it can do a head-panning 120in image, we could get a 90in image on our screen with no zoom, no corner fit and mild keystone correction. Designed to be placed at odd locations, it’s impossible to avoid using some amount of keystone, even after we had used all sorts of books, props and folded paper to physically align the X300G best we could. The side-effect of input lag is minimal, but for most non-pro gamers, this would be negligible enough to overlook. What’s impressive is the spatial audio generated by the side-mounted speakers and the bottom-firing passive radiator. There isn’t much bass to speak of, but the holographic soundstage puts the sound literally in the middle of the room, with no indication that the sound is emanating from the projector enclosure itself. It does make it easy to carry the X300G from one location to the next and not worry about the accompanying audio hardware. One of the weak links was the motorized autofocus, which while extremely convenient for plug-and-play set-up, never really nailed the sharpness consistently across the screen’s width. Not a deal breaker, because this is noticeable only when you read fine text on screen. If you’re used to reading a lot of info on screen during gameplay, you might need to squint a little but watching movies will leave you wide-eyed with its accurate colours and ample detail in the contrasts. An ALR screen would, of course, be a plus, but even on our regular micro-perf screen, the results were thoroughly entertaining and enjoyable.