Side missions are often ‘go here and punch that’, which is to say it’s very bland and gets boring very quickly. In between main missions, Gotham Knights tries to emphasize on collecting evidence and clues. Some of it is thought-provoking. The game fully embraces Batman Arkham games’ detective mode and expands upon it very creatively but other than that, the detective in you usually speaks through its fists and you spend more of the time punching goons Thankfully, like anything in life, this is more fun with a friend. If you can convince someone to join you in crime-fighting in Gotham then this might be a bit more fun than doing it alone.
There are many ways in which DC and Marvel are similar but here’s a new one, the RPG mechanics in Gotham Knight are mind-numbing and often unnecessary in our opinion. Just like the Avenger’s game by Square Enix, Gotham Knights tries to force material and resource collecting to upgrade your weapon and gadgets. It may sound reasonable but the visual execution is so confusing at best. You never get the option to go out and find a certain item which will let you craft or upgrade something. It’s entirely up to chance and whatever the game serves you.
Thankfully, the four heroes handle with a bit more variety. They have different finishers and special moves which you can execute after button mashing your way. It’s nice and flashy but the grind to simply keep punching and kicking is extremely straightforward. The Arkham games had so many interesting ways to take down enemies but Gotham Knights never really build on that.