On paper, the RTX 5060 Ti uses the new Blackwell architecture, bringing with it updated hardware for AI and ray tracing. However, its real-world performance is a tale of two very different stories: the passable native experience and the software-boosted one.
Let's start with pure rasterization performance, no upscaling tricks involved. In a demanding title like Cyberpunk 2077 at maximum settings, the card manages just 50FPS on average at 2K resolution, and a slideshow-like 20FPS at 4K. Similarly, Doom the Dark Ages hits 42FPS at 2K and a dismal 21FPS at 4K. For less punishing engines, things look better. Elden Ring: Nightreign, for example, runs at a solid 60FPS at 4K with max settings, though the game is capped and the engine isn’t exactly a spring chicken. In Black Myth Wukong, you'll see an average of 49FPS at 1080p. These numbers suggest the card's raw power is adequate for 1080p, but it clearly struggles to handle modern titles at higher resolutions on its own.
This is where the software comes in. Flick on DLSS set to Quality, and the picture changes dramatically. That 20FPS in Cyberpunk at 4K jumps to a much more playable 42FPS. In Doom the Dark Ages, a 2K resolution with DLSS Quality nets you a comfortable 70FPS. Then there's the ace up its sleeve: Frame Generation. Activating this in Cyberpunk sends the frame rate skyrocketing to a 116FPS average. In Doom, it pushes an incredible 125FPS at 2K.
But this performance comes with caveats. In Black Myth Wukong, using upscaling can make the image look a bit muddy, according to our testing. And while 125FPS in Doom sounds amazing, we found the image quality with Frame Generation to be a bit shoddy. You gain fluidity, but you can lose fidelity. This heavy reliance on software to achieve headline numbers feels like a new paradigm. You're not just buying silicon horsepower; you're buying into a software ecosystem that you'll become almost entirely dependent on for a good experience.